#if !defined(__STRIKE_H__)
#define __STRIKE_H__
#pragma once

#include "libraries.h"
#include "CObject.h"
#include "Extern.h"

class CStrike : public CObject
{
public:
	CStrike(int x, int y, int SpriteX, int SpriteY)
	{
		X = x;
		Y = y;
		SprX = SpriteX;
		SprY = SpriteY;
		HP = 3;
		EXPDefense = 5;
	}
	~CStrike()
	{
	}
	bool Move()
	{
		if (HP <= 0) return 0;
		HP--;
		return 1;
	}
	void Draw();
};

#endif